Sunday, August 19, 2012

The Begginning...is already the End Part 2

Welcome back everyone to the first session of Paranormal Alternity, The Beginning is already the End Part 2. This is the final part of this session, so hand on to your uh, mouse for the conclusion.

The thief (the only PC left in this session) regains consciousness and is interviewed by the cops. A successful bluff check later, he convinces the cop that there was an inmate still  here living as a hobo. He also said that the hobo attacked with a knife and knocked him out with a hammer before they arrived.

When the cops leave, they say they'll be back that night. Well, when they are ready to go, the Thief grabs a sharp rock to knock out their tire. When he doesn't state he's hiding, the cops ask him why he's hanging out behind their car. He says that he was going back to his car, and they drive off with the other PC in handcuffs.

The Thief walks back inside, and walks back towards room 219(where the ghost is). Where the hallway used to be, there is a collapsed ceiling. He asks his boss for a shovel, and while the boss is getting the shovel, he goes to the local Wal-Mart, buys a shovel, and steals a small candy bar.

Heading back to the Asylum, he gets the boss's shovel. He also rips up his parking ticket, and the camera man from the ghost adventures gets it on film. He bribes the camera man into "deleting it later" with the stolen candy bar.

After breaking his boss's shovel trying to dig up the ceiling, the thief spends a long time looking for some stairways up to the next floor to get over the rubble, and then he realizes he could just climb the rubble up to the next floor. :D He finds yet another collapsed ceiling and climbs down that straight to room 219.

There the ghost stands looking very angry. The PC (the thief as I've been referring to him as) finds a syringe full of blood. When he picks it up, the ghost goes rampaging. He runs out of the building, leaving the Ghost Adventures crew victim to the ghost. He gets back to the office building with the blood.

He asks to get the blood checked for DNA. His boss yells at him for doing this, since the ghost will follow him. Also that it will take a week to get the blood checked, and only an hour for the ghost to get to the office. His defense is that in an hour he won't be at the office he'll be across town, at the lab, getting the blood chacked.

After a lot of getting yelled at by his boss, he goes back to the Asylum with the blood, just in time before the ghost would've left the actual building. Getting into another fight with the ghost, he throws the thing of blood at the ghost. The syringe goes through, but the blood disappears. Thinking that he has found a weakness, the PC uses the broken shovel to break up some blood stained concrete and throws it at the ghost. The same thing happens.

About to get knocked out by the ghost again, the PC finds a nurses cap, and runs out of the Asylum. Using his smartphone, he researches what nurses that worked there are still alive (25/100 alive 2/25 in the city still). He goes to the nearest one and walks into the house, finding an 80-some year old lady. After convincing her that she'll be on TV, she comes with the PC to the Asylum, room 219.

He has her put on the nurses cap, and she gets attacked by the ghost. The ghost glows white, then explodes. After about a half an hour of the old lady being knocked out(should be only 5 minutes...), he pushes her body under the bed and leaves.

So this was the end of our first session. I leave you some little mysteries to solve:
1. How many illegal things id the PC's do?
2.What really happened to the Ghost Adventures crew after the ghost went on a rampage?
3. What happened to the old lady?
4.What will the cops do when they show up tonight?

With these questions, I bid you farewell, and hope I talk to you again soon.     

1 comment:

  1. 1. Too many.
    2. They go insane, leave the reality TV genre, and become certified public accountants.
    3. She'll die of exposure.
    4. The cops will find a dead old lady, and put out an APB on the last PC. The SWAT team will take care of it, or it will become a paranormal version of The Fugitive.

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